TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 ![]() TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible ![]() My SKSE Minidump Report from the last crash:Ĭode: Select all Instant Online Crash Analysis, brought to you by OSR Open Systems Resources, Inc.Ĭrash Dump Analysis provided by OSR Open Systems Resources, Inc. ![]() VMMAP reading just before the crash (with 384MB memblock 1 setting): Meaning 384MB should still be plenty, but it happens just as freuently with 512mb (approx every 30minutes).ģ - The crashes happen at or near cell borders.Ĥ - In the minidumps generated, there is never a mention of the type of crash that you describe in the OP (see last minidump below). VRAM limit is not reached at all (game runs at around 1500mb out of 2048mb max vram of my card hd6950) and I use enboost 0.221.ġ - I've tried with memblock1 settings 512MB and 384MB, but whichever one I set makes no difference.Ģ - If I read VMMAP correctly then my game only needs approx 290mb max. Other users report being able to run it with your patch without any issues, but this is not the case for me unfortunately. Allso using his SR:LE guide, with no additions or modifications. ![]() I'm using the DLL provided by Neovalen at the STEP forums. I am still crashing sometimes, though less than before.
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